12/12/23 bantam richmond 7-815 full ice
12/12/23 bantam richmond 7-815 full ice
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Tuesday, December 12th, 2023
Wilkie Rim's
![](https://www.files.icehockeysystems.com/files/drills/drill-maker-2971386-0-1697111881.png)
Details:
Wilkie Rim's, shared by Brad Flynn, helps teams practice breaking out under pressure, rim puck recovery on walls for wingers, defensive pinching, and ends with a 3 on 2.
Setup
- Coach is setup on the half wall with pucks.
- 3 forwards are setup on the top of the circles.
- A defensemen in the slot, with 2 additional defensemen at the point.
- On the whistle, coach passes to the closest forward, who takes a quick shot on net.
- After the shot, the coach rims the pucks along the boards. The forward protects the puck on the rim and keeps head up to be aware of the defenseman at the point.
- This starts a 3 on 2. Teams can also encourage the defenseman who is in the zone to join the rush so it is a 4 on 2.
Coaching Points
- Wingers need to keep head up to understand what the defenseman is doing at the point (are they pinching, is there time & space)?
- Forwards need to support the puck carrier on the breakout.
- The offensive team should work to gain middle ice with the puck to give themselves the most amount of options to pass or shoot.
- Defenseman should keep their sticks on the ice to block passing lanes and keep the puck to the outside of the ice.
The Breakout Game
![](https://www.files.icehockeysystems.com/files/drills/drill-maker-2681331-0-1695328807.png)
Details:
Jason Lammers explains The Breakout Game. The game is setup to help teams practice breaking out and forechecking.
Setup
- Place one net on the goal line and the other net at the far blue line.
- One the whistle, the coach dumps the puck into the zone.
- 5 players on the defensive team rush to retrieve the puck and practices their breakout concepts, while 3 forchecking players work on forechecking concepts and work to disrupt the breakout.
- Goals scored by the forechecking team are worth 2 points and goals scored by the team breaking out are worth 1 point.
Coaching Points
- Breakout Team - defense support your partner. Center come back low and slow to be an outlet. Wingers get back.
- Forechecking Team - keep sticks on the ice to block passing lanes and angle players to the boards.
Variations
- Can be 5v1, 5v2, 5v3, 5v4. The more forecheckers, the harder it is for the team breaking out. If your team is struggling with breakouts, start with a low amount of forecheckers and work your way up to more.
- Can place second goal at center ice instead of far blue.
- Coaches can have players work on a variety of breakout & forechecking concepts
5 v 4 box discipline, work the power play
![](https://www.files.icehockeysystems.com/files/drills/drill-maker-3254311-0-1699137275.png)
Details:
OFFENSE: to start, has to play keep away and keep puck in zone. goal is puck control, score a point if able to pass into the slot (NO SHOOTING!)
DEFENSE: play proper box, don't allow passes into slot (keep on the outside)
on whistle, OFFENSE can try to score --> continue to work on movement to try to get good shot, rebound/screen opportunities.
DEFENSE - keep puck to outside, no quality shots, lock down rebound/protect slot/goalie.
Stars Drill
![](https://www.files.icehockeysystems.com/files/drills/drill-maker-2969811-0-1696867948.png)